Tuesday, November 3, 2009
Mid Test : Telematics Entrepreneurship Course
to take benefit for a successful life
Lots of opportunities in entrepreneurship for example be "Game Developer"
Step by step to create a fun games to attract peoples :
1. Thinking about games market
U must know about people needed to games. About genre,etc. Or you may take a look famous games type know
what market want
2. Thinking about games idea
Idea to makes game. you must have an interesting idea if you want your own games be famous.
Be a trendsetter :)
Step By Step for making games :
1. Prepare for making games
if you have got an idea to making games. So,u must prepare hardware,software,and human resources.
2. Look at hardware requirement
Hardware requirement is very important things and very influence game making performance also progress too.
In this case i wanna using macromedia flash MX for making flash games. Medium specification can run this developer
program.
3. Look at software requirement
If using Macromedia Flash must be installed flash player too for run games in computer and Macromedia Flash MX
and don't forget software for editing picture like Photoshop,CorelDraw,etc.
4. Human Resources
Very - very important things!!! Remembered it. Games is not simple things. People involved in making games
must be creative and love games too for maximum result. People who involved in making games consists of
coder,animator,designer,storyline,and marketing.
5. Using picture editing software
Select picture editing you want to make some animated pictures and convert the result in .jpeg and .gif format.
6. Using Macromedia Flash MX
If the create pictures was done and now you open macromedia flash mx. Create actionscript code for making games.
7. Animated Pictures
copy your picture and paste to actionscript page 1 for the first character do you want to play with you.
copy all and grouping character. Convert to .fla
8. Background
Finish making character and now you must add background to character you convert with .fla After that you convert
to .fla again.
9. Music
Finish Background and you must add Music and save to .fla again.
10. Script Code
After finish all and now u must add script code to each character to make it move like you want :)
11. Implementation
After all you must try that and let the tester to play your games.
12. Finishing
In this step your own games be perfect and ready to sale.
Advantage be entrepreneur in "Games Developer" field
1. you have so much profit if your games according to market demands
2. games is very expensive so fast to take more profit
3. you don't have to work like an employee and enjoyed your time :p
4. can be more growth and be a lifetime effort
5. Enjoyed passive income for license
Monday, November 2, 2009
Summary Task of Telematics Entrepreneurship Subject
Victoria, in 1930, had one of the most extensive railway system, whether measured per head or per hectare, in the developed world. The system had ben largely built, and was wholly owned and operated, by the state government. Successive Victorian Governments had seen the railway as a tool of government policy, opening up the country to agriculture and the country towns to decentralised industry. The network was, accordingly, design to bring freight to the ports of Melbourne and Geelong efficiently; it provided reasonably frequent, if not very fast, passenger service between the main centres, and an infrequent and very slow passenger servive to most of the minor towns.
Ansett had some money in his pocket from his work in the Nothern Territory, and laid out £50 to buy a secondhand Studebaker car. He then offered a hybrid taxi/bus service, based on Hamilton, taking graziers an other affluent men and their families between their homes and the main railway centres of Hamilton and Ballarat. Ansett’s business grew, and he bought more vehicles, engaged more drivers, and opened a maintenance workshop in Hamilton.
In 1935 Ansett extended his service through Ballarat to Melbourne, parallelling one of the rail system’s busiest and most lucrative passenger routes, and the government acted to preserve this revenue, effectively banning the operation of private buses or taxis between Melbourne and Ballarat.
Even in 1930s the government was looking for ways to reduce the losses on branch line passenger services without antagonising elector by cutting off their public transport service entirely. Ansett did continue to develop his bus routes, and his Pioneer coach lines eventuallybecame Australia’s long-distance road operator. He also dusted off his pilot license, spent most of his business’s cash on an aeroplane paying £1000 for the aircraft and £250 for a spare engine, and began an air service between Hamilton and Essendon, a northern suburb of Melbourne.
Ansett’s network expanded, after a successful stock market float in 1936 enabled him to buy three twin-engine, ten-passenger Lockheed 10B aircraft, and by the outbreak of the Second World War Ansett services were linking Narrandera, Mildura and Broken Hill to Sydney, Melbourne and Adelaide.
When the war ended, Ansett owned world-class airframe, engine, and instrument maintenance and testing facilities, but no aircraft and no route licences.
After the 1949 elections the Menzies Liberal (conservative) government replaced Chifley, and Ansett approach Menzies, offering to buy TAA and free the government from the taint socialism. The government passed the Two Airlines Act, with Ansett tolerated rather than encouraged, and used their import licensing power to make sure that no intruder should upset the balance. The balance was upset, nevertheless, by two major purchasing errors by ANA’s management. When TAA and ANA had to upgrade their fleets in the early 1950s, TAA went for pressuriesd Convair 340 aircraft while ANA choose un-pressurised Douglas DC4 ‘Skymaster’ aircraft. ANA compunded this error in the mid 1950s by buying Douglas DC6 aircraft while TAA bought the smaller, but faster and more comfortable, Vickers Viscount
Menzies agreed to revise the two-airlines agreement and Act, and ordered TAA to agree to lease three of their precious Viscounts to ANA, soon to become Ansett-ANA, and to lease two of ANA’s unwanted DC6s in return. The two airlines were, from then forward, legally bound to consult each other on fleet selection, an arrangement that was formalised into a common fleet purchasing policy between 1960 and 1977.
In the years following his capture of ANA, Ansett moved vigorously to prevent any other regional operators from following his example, buying Butler Airlines (now Ansett NSW) in a fiercely contested takeover in 1958, and mopping up most of the rest in the following few years. When the government decided to make additional TV channels available in 1964 Ansed secured two licensed and later purchased a third: this may have reflected a sudden interest in entertainment, but the fact that, as a TV licensee ownership of Ansett shares was no subject to sharp limits may have also interest Ansett.
Ansett himself was ambushed in 1979, when a joint bid from TNT and News Limited succeeded in a contestant takeover. He was promoted to non-voting Chairman, and allowed to retain 0,5 per cent of the common shares (but not to vote them) during his lifetime. He died in 1982, but Ansett Airlines continued to thrive; in 1995 TNT’s half share in the airline was sold to Air New Zealand for $450 million. Ansett’s original $50 had grown at an average annual rate of over 28 per cent, through good times and bad, war and peace, for over sixty years.
An entrepreneurial concept can only succeed in a window of opportunity, or more properly, when a series of windows coincide. The entrepreneur must be able to acces an appropriate level of technology, and the market must be capable of absorbing a sufficient of quantity of product. These two factors are not entirely independent: the market’s capacity to absorb product will be affected by the price, which will in turn be affected by the state of the available technology.
Excellent technology may fail in the market if the older technology it must compete with has sufficient remaining development potential and a well-established position in the market.
Above all, invention is not innovation. Just because something can be made does not mean that people are prepared to pay for it.
Monday, September 7, 2009
The Meaning Of Telematic Entrepreneurship
Fachry . R
06406012
Friday, January 30, 2009
Saturday, January 10, 2009
Playstation 3
The PlayStation 3 (officially marketed PLAYSTATION 3,commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.
A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network,which contrasts with Sony's former policy of relying on game developers for online play.Other major features of the console include its robust multimedia capabilities,connectivity with the PlayStation Portable,and its use of a high-definition optical disc format, Blu-ray Disc, as its primary storage medium.The PS3 was also the first Blu-ray 2.0-compliant Blu-ray player on the market.
The PlayStation 3 was first released on November 11, 2006 in Japan,November 17, 2006 in North America,and March 23, 2007 in Europe and Oceania.Two SKUs were available at launch: a basic model with a 20 GB hard drive (HDD), and a premium model with a 60 GB hard drive and several additional features(the 20 GB model was not released in Europe or Oceania). Since then, several revisions have been made to the console's available models.
| Manufacturer | Sony, Foxconn and ASUSTeK for SCEI[1] |
|---|---|
| Product family | PlayStation |
| Type | Video game console |
| Generation | Seventh generation era |
| Retail availability | November 11, 2006 (details) |
| Units sold | 16.84 million (as of September 30, 2008)[2] (details) |
| Media | Blu-ray Disc, DVD, CD (all models) Super Audio CD (20 GB, 60 GB, 80 GB (CECHExx only) models) |
| Operating system | XrossMediaBar, version 2.53[3] |
| CPU | 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs |
| Storage capacity | 2.5" SATA hard drive (20 GB, 40 GB, 60 GB, 80 GB, or 160 GB included) |
| Graphics | 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer' |
| Controller input | Sixaxis, DualShock 3 |
| Connectivity | Flash memory input Audio/video output
Other
*60 and 80 GB models **included in box ***40, 60, and 80 GB models |
| Online services | PlayStation Network |
| Best-selling game | Metal Gear Solid 4, Over 4.3 million (as of November 7, 2008)[4] |
| Backward compatibility | PlayStation (all models) PlayStation 2 (20 GB, 60 GB and CECHE 80 GB models) |
| Predecessor | PlayStation 2 |

